Edward Lawless.
Building AI systems that ship — game-AI tournaments, production healthcare job aggregation, agentic research pipelines, and AI-assisted delivery workflows. Every project lands as a working artifact, not a slide.
Building AI systems that ship — game-AI tournaments, production healthcare job aggregation, agentic research pipelines, and AI-assisted delivery workflows. Every project lands as a working artifact, not a slide.
A production healthcare job aggregation system that discovers, fetches, normalizes, enriches, and verifies ATS job feeds.
A full Cuttle card-game simulation and web app with MCTS, ISMCTS, minimax, heuristic, and LLM strategies.
A strategy-discovery workflow that uses Cuttle simulations and counterfactual analysis to improve MCTS and heuristic play.
LLM gameplay experiments comparing Claude, GPT/OpenRouter, local models, heuristics, and search strategies inside the same Cuttle engine.